Over the past two years we have developed excellent links with Highway England, Trend, Engineering in Motion, and many other external sponsors, providing our students with real like experiential learning opportunities.

Head of Department: Mr Bruce

I graduated from Nottingham Trent University with a BSc Product Design degree. After travelling the world for a while, I worked in the design and engineering sector for a number of years, before pursuing a career in teaching. I have been at Shireland since 2014 and have enjoyed my time within the Design Technology department immensely.

Head of Department: Mr Bruce


Year 7 subject image

Multi Material Mobile Phone Holder 

Students are provided the opportunity to work with wood, metal and plastic to design and manufacture a product which is capable of holding a mobile phone. Students get there first taste of using laser cutters, hand tools and importantly and understanding of basic health and safety. 

Textile Monster 

Students use a variety of fabric mediums to make a monster which is sewn using a range of skills from hand stitch including applique to the use of a sewing machine. 

Pencil Holder Project 

Students will learn how to develop their workshop skills and use both traditional and modern methods of manufacture. They will re-visit health and safety principles and hone their creative and innovative skills in order to produce a functional and aesthetically appealing pencil holder, using laminated natural materials.  

Maze Game Project 

Students will get to grips with designing a product with a specific output for CAM; they will learn how to design an innovative, yet functional, maze game. The maze game will be manufactured using the CNC. During this project, students will hone their sketching skills, their CAD skills and their modelling skills.  

Pewter Jewellery Project 

Students focus on Art Deco as a design movement and are tasked with designing a piece of jewellery cast from pewter. In this unit students are provided with an opportunity to use the brazing hearths, heating equipment capable of melting metals at 700 degrees Celsius. 

Lego Mindstorms 

Students get to grips with programming, electronics and electrical systems in this exciting task involving Lego Mindstorms equipment. They will design, program and build Lego robots which navigate and execute programmed tasks.  

Bag for Life Project 

Tasked with designing a sustainable textile bag, students will design and manufacture a portable bag for life, learning techniques from the world of textiles, including sewing, hand stitching, applique and even heat pressing.  

Year 9 subject image

Skills Passport 

Students embark on a skills-based journey, honing a variety of workshop skills, learning theory along the way. The skills passport allows students to prepare for manufacturing stages of their GCSE, giving them exposure to electronics, soldering, using hand tools, CAM, CAD, materials testing and research tasks.  

Mechanical Lamp 

Students study mechanics and how mechanical joints can be manufactured. Using the iconic Anglepoise lamp as a starting point, students then develop their own lamp using LEDs to light the design. This project uses a variety of skills, including both traditional and modern manufacturing techniques, and asks students to use more complex research and development techniques.  

Year 10 subject image

Mock NEA – Disability Product

Following the GCSE specification students spend 36 hours research, designing, developing, making and evaluating a product of their choice within the context of design for disability. The purpose of this is to give students the opportunity to experience the pressure of GCSE coursework, and also the quality and breath of work needed to be successful.

Theory Content

Unit 1

Students need a breadth of technical knowledge and understanding in order to make effective choices in relation to the selection of materials, components and systems. They consider emerging technologies, environmental issues and impacts on society. They consider the needs of future generations as well as their own and take a broad view of the impact of design and technology activities.

Unit 2

The design and manufacture of products depends upon material technology and the development and implementation of materials in products. Students need to be aware of developments in materials technology and how these impact on the design and use of products.

Unit 6

Students develop an understanding of the sources, origins, physical and working properties of wood classifications and components and systems, and their ecological and social footprint.

NEA – Non Examined Content

The exam board released every year in July the assessment task for the NEA, students must complete this piece of coursework within 36 hours at school to be successful.

Theory Content

Unit 3

Familiar products often include the use of electronic components. Students should be aware of the importance of electronic and programmable components to the product designer and end user and how such components are integrated into everyday products we use.

Unit 4

Familiar products often include the use of mechanical components and devices. Students should be aware of the importance of mechanical components and devices to the product designer and end user and how such components are integrated into everyday products we use.

Unit 5

Students need to have a broad understanding of the categorisation and properties of a range of materials. They should be aware of their source, use and application in products.

Unit 7

Students will be taught about ferrous and non-ferrous metals including alloys. They will need to grasp and understanding of their physical properties, manufacturing processes associated with the material area and the types of products that can be made from them.

Product Design
Graphic Design
Civil Engineering
Surgical Medicine
Project Management

The course is split into two sections:

Section A: NEA (Non Examined Content) traditionally known as course work – 50%

Section B: Theory content, 2 hours exam – 50%

Creative thinking
Lateral thinking
Problem solving
Project management
Team work